RESULTS AND SCORING
How fights end, judging, ground positions, knockdowns, damage, awards, and the recap.
QUESTION 1
What are the ways a fight can end?
A fight ends one of four ways:
- Knockout (KO): a strike puts a fighter out.
- Technical knockout (TKO): the referee stops it, usually because a hurt fighter is taking unanswered punishment on the feet or on the mat.
- Submission: a fighter taps to a hold, or is choked unconscious. The game bills that one PUT TO SLEEP.
- Decision: the fight goes the distance and three judges score it.
A decision is unanimous when all three judges agree, split when one picks the other fighter, and majority when the third card is even. If the judges cannot separate the fighters it is a draw, also billed unanimous, majority, or split. A rematch after a draw is allowed right away.
Finishes earn more in fan reaction and awards than decisions, and they are what KO and SUB of the night are judged on.
QUESTION 2
How do the judges score rounds?
Three named judges score every round on the familiar ten-point scale. The round winner gets 10 and the loser 9, or 8 when the round was a one-sided beating. The SCORECARDS panel after a decision shows every judge's card round by round, the totals, and how the verdict was reached.
Judges credit what they can see: clean strikes landed, the damage they did, hurting an opponent, takedowns, guard passes and moves to a better position, control time on top or in the clinch, and genuinely dangerous submission attempts. Volume alone does not win a round if the other fighter landed the shots that mattered.
On the ground, where you hold top position matters. Half guard is worth more than guard, side control more than half guard, and mount and the back are worth the most. Climbing a rung scores too. Control in one round can never add up to more than a single knockdown is worth.
Knockdowns weigh heavily. A knockdown is the most valuable thing in a round short of a finish, and a fighter who drops their opponent twice more than they are dropped takes the round outright. On a razor-close round a judge can see it the other way; that is a split decision.
QUESTION 3
Can I fight the same opponent again? How do rematches work?
Yes, within limits that stop a pair farming each other.
You can rematch immediately after a win, loss, or draw. There is no waiting period or requirement to fight someone else before the first rematch.
Two fighters can meet five times in their careers: the first fight and four rematches, never three in a row for either fighter. After two consecutive meetings, each fighter whose last two fights were against the other must fight someone else before the pair can meet again. A swept trilogy ends sooner: if one fighter wins the first three meetings 3-0, the rivalry is settled for good and there is no fourth fight. A draw anywhere in the series keeps it alive. One exception: if the fighter who lost all three now holds a belt, the sweeper may challenge for it. It never works the other way, and the five-fight limit still holds. Champions have an extra defense rule: until a champion has completed the 3 defenses their window asks for, they can defend against the same challenger only once in that window unless their last fight was a draw (once the 3 are in, a rematch follows the normal rules). A fighter who just lost the belt may always call for the rematch.
DEMAND THE REMATCH from the cage mic follows the same two-in-a-row, five-fight, and 3-0 sweep limits.
QUESTION 4
What are Fight of the Night, KO of the Night, and Sub of the Night?
They are the hardware. Every league day (it closes at 6:00 AM league time) hands out three awards across the whole league, every tier and division together, bots included: FIGHT OF THE NIGHT, KO OF THE NIGHT and SUB OF THE NIGHT. Both fighters in the fight of the night get it; the finisher gets the other two.
Each fight is scored when it ends, and the day's highest score takes each award. KO of the Night: a clean knockout beats a stoppage, every knockdown adds, and a knockout after being dropped or outstruck earns a comeback bonus. Speed alone does not win it. Sub of the Night: a chain of attempts beats a single lock, takedowns add, and the same comeback bonus applies. Fight of the Night: action per minute times how even the fight was, plus a bonus for a finish in round three or later, so a close war beats a long one-way beating.
Right after your fight, a FIGHT NOTE appears only if your fight is currently among the best of the day for an award. Most fights get none, and a better fight later in the day can still pass you. Once the day closes, a fight that took an award shows it in gold on its recap. Winners get a push, cash, gold, and the award on their profile, legacy and the Hall.
QUESTION 5
What are the ground positions, and what do MOUNTS and BACK TAKES count?
On the mat the top fighter climbs a ladder: guard, half guard, side control, mount, then the back. Each rung is better for the top fighter and worse for the one underneath.
- Guard: the bottom fighter's legs are in the way. Bottom submissions and sweeps work from here.
- Half guard: one leg is past. The bottom fighter can still try a Kimura or a Butterfly Sweep.
- Side control: past the legs. The bottom fighter can only work back to half guard or try to stand.
- Mount: sitting on the chest. Ground and pound is at its worst for the bottom fighter, and the only way out is to escape the mount.
- The back: home of the Rear-Naked Choke. The bottom fighter can only fight to turn back in.
Some finishes need a position. An armbar from top needs side control or mount, an Arm-Triangle needs half guard or better, and back chokes need the back.
Three techniques work the ladder. Take Mount and Take the Back help the top fighter climb, and Mount Escape bridges or elbows out from under mount. Any fighter can try to mount or to bridge out, and a fighter with a back choke can try to take the back; the techniques make it work more often.
Fight stats count MOUNTS and BACK TAKES for each fighter, and the judges reward the better position.
QUESTION 6
What does a fight do to my fighter's damage and condition?
Every fight sends a bill, and THE PAYOUT shows it next to the money: a DAMAGE row, a PERMANENT line under it, and a CONDITION row.
Condition is the tank. A fight drains it, it refills over time, and recovery items refill it faster. Low condition drags your stats down in the cage, and at zero the commissioner will not book you at all. HQ warns you as the meter leaves green.
Damage is the long-term wear. The bill follows the beating: a long war or a brutal loss costs more than a quick clean win, and a knockout loss stamps on extra damage that never heals. Part of every bill is permanent on the spot, shown as the dark part of the damage meter. The rest can be treated, but damage left untreated for long enough scars too. When the damage meter fills, your fighter is forced to retire.
QUESTION 7
What happens after a knockdown?
A knockdown is a chance to end the fight on the spot. Most knockdowns do end it, because the fighter is out or the follow-up gets waved off. The rest is the knockdown the dropped fighter survives.
What happens next depends on who dropped them. A fighter whose game is on the mat follows them down and takes top position in the guard: a fighter on the GROUND plan always does, and a BALANCED or CLINCH fighter does when wrestling or ground skill is their strength. A pure STANDING fighter lets them up and resets at range. Either way the exchange ends there; the dropped fighter does not fire back in the same breath.
The tape says which happened: "follows them down and stays on top" or "scrambles back up". A survived knockdown still counts heavily on the scorecards, and two clear knockdowns in a round decide it.
QUESTION 8
What is After the Bell, the interview after my fight?
After the verdict, your fighter gets the cage mic. AFTER THE BELL asks one question about the night and offers three answers in three tones: HUMBLE, HEEL, and UNHINGED. The fight is already over; the answer moves fans only, never the result.
Three things price the answer, and the screen reads them for you. THE ROOM is the mood the fight left: a coronation, a thriller, a robbery, a freefall. YOUR AURA is the reputation you walked in with, built from recent results, streaks, rank, and the belt. YOUR ACT is the persona you have been building. Each answer carries a read like PLAYS WELL or BACKFIRES before you pick, and saying nothing never costs.
Instead of answering, you can CALL SOMEONE OUT or DEMAND THE REMATCH. That sends a real callout, shouted in the building, and the target answers it from their inbox like any other.
QUESTION 9
What is the corner report?
The CORNER REPORT answers "did my fighter listen?" It appears on your result screen and your own fight recaps, and only you see your side of it. Spectators and your opponent never do.
The headline says how much of the night your fighter followed the corner. Under it is one row per round: the plan, aggression, and directive you called, how closely your fighter stuck to it, and a compact line of what they did (strikes thrown and landed, takedown shots, the tank at the bell). A round marked as drifting means your fighter started freelancing, and a footnote says why: deep into the fight, or an empty tank.
It reports intent, not results. Fighters drift off the plan as a fight wears on; Fight IQ and a head coach keep them on it. A BALANCED round has no plan to drift from.
QUESTION 10
What is the difference between a KO and a TKO?
Both count as the same method on the record, written KO/TKO, but they describe different endings.
A KO is a fighter put out by the strike itself. The punch or kick lands and the fight is over; the tape calls a clean one a walk-off when the loser never saw it coming.
A TKO is a referee stoppage. The fighter is still conscious but cannot defend themselves: a knockdown followed by shots they do not answer, ground and pound from top position, or a beating against the cage that the referee waves off. A leg kicked out from under a fighter who can no longer stand is a TKO too.
Your fight history and the event pages show which one it was for every fight since the split was added; older fights read KO/TKO. A knockout loss leaves a heavier mark on your fighter's damage, and that part never heals.
QUESTION 11
What is on the fight recap, and what does the rank shown there mean?
Every fight has a recap page, reached from a fighter's fight history, the FIGHT NIGHTS archive, or a ticker ticket. It shows both fighters with the WINNER tagged, the verdict, the judges' scorecards if it went the distance, and the complete play-by-play. If it was your fight you also get your payout, your rank movement, any award nomination, and your corner report.
The rank next to each name is the rank as booked, frozen when the fight was made: what each fighter held walking in, not where they stand today. It matches the arena header and the ticker, and it stays put as the rankings move afterwards. The champion's seat shows the trophy instead of a number, and a fighter with no billed rank shows none.
Your result screen's RANK row is different: it shows where you were before this fight and where you landed after it.
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